Ditch the Corporate UX Bloat.

Build what users want. Kill what they don’t. All in 20 days.

Most “UX Processes” Are Designed to Waste Time.

Tired of 6-week research phases? 30-slide decks no one reads? Pixel-perfect Figma files that never ship?

It’s time to strip it down to what actually works.

Learn to Solve Real Problems in 20 Days

Diagnose what users really want (and stop guessing)

Sketch bold solutions fast—no committees needed

Fake your way to a prototype that sells itself

Test with real humans in days, not weeks

Decide to Pivot, Build, or Kill without fear

What You’ll Get, Week by Week:

Week

Theme

Sample Topics

1

Strategy

Kill fake problems. Define real jobs.

2

Solution Framing

Crazy 8s. HMW. No-BS Value Props.

3

Prototyping

Fake it smart. Cut the fat.

4

Testing & Signals

Stop guessing. Get answers.

What's the catch

“What’s the catch?” — None. It’s free. I want you to try my approach and (maybe) hire me for the real thing.

“Do I need design experience?” — No. It’s designed for teams, founders, product managers, and UXers alike.

“What if I don’t have 20 days?” — Read at your own pace. Each day takes ~10 minutes.

Stop Designing for Your Boss. Start Designing for Your User.

First email lands in 5 minutes.

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